Nes emulators input lag comparison12/27/2022 I think the framemeister will help reduce input lag. I think the reason is because these are digital TVs and there is digital processing going on that causes some input lag where a SD CRT is an analog device and there is generally no processing of the image going on to introduce input lag. However, if you are playing on an LCD/Plasma, there will be some lag whether you play on Retroarch or Virtual Console. I play on a CRT TV where any lag in nearly all games is not noticeable in retroarch. I somewhat addressed this in my above comment. I have read, though, that Retroarch has noticeable lag, which is very disheartening. The most recent games you can play in retroarch would be Sega CD, CPS2 (Arcade) and GBA. There is no core for Nintendo 64 so you can't play N64 games in retroarch. Retroarch Wii is an emulator frontend and each emulator in retroarch is called a "core". I wouldn't get too hung up on this though because retro games still look great in retroarch and other emulators that run 224/240p through component. Maybe adjusting the sharpness on your TV would help. If it is the Wii's component output then I don't think there is much that can be done to improve how fuzzy the games look compared to original consoles. The games might look sharper in retroarch. This could just be the Wii Virtual Console releases that are fuzzy. I don't have any consoles on hand to compare to a game running on the Wii Virtual Console or Retroarch so I can't say for sure. Is that correct? Is there anything that can be done to improve it? So from the replies in this thread so far, it seems that the inferior visual quality is due to the Wii's less-than-stellar component out. There are compatibility lists online and I would also suggest testing games out yourself to see if you like how they run. There is also Not64, which I believe is an improved version of Wii64 so I would use that one. The homebrew emulator Wii64 can run some N64 games well but not that many. Virtual Console is good for N64 games but for everything else I would just use Retroarch. In almost every other NES game, I don't detect any lag when using Retroarch or FCE Ultra GX. I play on a CRT TV and the only benefit to the Virtual Console is that there is slightly less lag compared to homebrew emulators but I only notice the improvement in lag in games like Punchout where the degree of precision you have to have is extreme. With Retroarch, the image is not darkened for NES games and it looks great. I normally use Retroarch for Wii for NES emulation. I played Punchout on Wii virtual console the other day and it looked awful. I have a Wii with Gamecube ports and there is terrible darkening on the NES games. Maybe scanlines from a good BVM will soften the edges of text and 2D graphics. I guess developers made those with the N64's system-wide AA in mind. Although this can make certain things look TOO sharp, like the text in Paper Mario and pretty much any 2D graphic. Even though the Wii Virtual Console is all emulation, there is no horizontal blur from the N64's anti-aliasing, and all N64 VC games can be rendered in native 480p. I understand the Wii U VC doesn't have all the Wii N64 releases either for some bizarre reason, so I'll get them on Wii while I still can.Įxactly. I rather like it and will be buying a few more N64 games here, so I can get what I feel is a better presentation. If I added an SLG to mask-out every other line, I'd end up with a great 240p-ish picture with double-sharp horizontal lines (essentially the same goal of the VI de-blur methods). I still consider it an improvement over the hardware on my TV, since the N64 blurred both 2D and 3D anyway - so I appreciate the extra sharpness for both. So it makes any 2D elements seem a little blockier compared to original hardware at 240p, kind of like Artemio's 240p suite tests with the "480p scaled/240p" setting. From a purist perspective this means you're getting 480p 3D graphics, but you're also getting the N64's 240p assets scaled up to 480p. The increased resolution means the N64's VI horizontal blur is no longer a problem, and makes it much sharper, which I actually enjoy. The Wii will run N64 games in 480p as well, and I consider this superior to my original hardware. EDIT: I have not tried the "force Wii to 240P trick" on N64 games, maybe this would work. In my experience they are running at 480i and are already upscaled internally to 640x480 (and other internet research confirms this). The Wii N64 is not like original hardware - I don't believe the games ever run at 240p. I've got a few VC N64 games (Mario 64, Star Fox, Smash Bros, Zelda 64, Majora's Mask) and absolutely no artificial darkening at all. My N64 isn't modded anyway so it's certainly an improvement over S-Video.
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